After some skin on the nose area, then moved to the rest of the body on the 8th video. 9 hours and 1 minute up to this point.
Continuing on the 7th video the "skin" parts of the nose are developed. 7 hours 44 minutes up to this point.
On the 6th video I start working on the "skin" parts . 6 hours 27 minutes up to this point.
Now on the 5th video I set the window frame and final touches for detailing later. 5 hours 37 minutes up to this point.
Next in the series for the creation of the body parts that will be used to shrink the individual parts, here is the 4th video. Here I prepare the frame of the windshield and the glass transparency. It occurred to me as I edited the video that I will be replacing that glass most likely, and that the transparency was not really necessary. Oh well, good practice never the less. Up to the end of this video it is 4hrs and 38min spent.
Continuing the creation of the body parts that will be used to shrink the individual parts, here in the 3rd video of the series I set the wheel arms and suspension system. This workflow is great for adding the minuscule details later with strong fidelity. Up to the end of this video it is 2hrs and 24min spent.
Second on the series of screen recordings of progress of the production from scratch for the police vehicle in the science fiction themed 3d animated short film Traces Retraced. Blender 2.8 was used to create both the assets and edit the video of the screen capture. 1 hour and 24 minutes spent up to the end of this video (not counting video edit!).
Work in progress of the production from scratch for the police vehicle in the science fiction themed 3d animated short film Traces Retraced. Blender 2.8 was used to create both the assets and edit the video of the screen capture. This is 47 minutes of work.
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